#include "SecurityCore.h"

SecurityCore::SecurityCore() {
	throw "Not yet implemented";
}

void SecurityCore::Update() {
	throw "Not yet implemented";
}

void SecurityCore::Render() {
	throw "Not yet implemented";
}

bool SecurityCore::CheckCollision(IEntity* base) {
	throw "Not yet implemented";
}

void SecurityCore::Attack() {
	throw "Not yet implemented";
}

SecurityCore::~SecurityCore()
{

}